Everything I Learned, I Learned From Gaming PART TWO: Oddworld – Abe’s Oddysee (1997) ・・・ It’s an Odd, Odd World

It was 1998. I was in year 4, and I was at the height of my tomboy phase. My family lived in a street where every house had kids roughly my age, and we were all pretty keen gamers. Our street was a pretty even split of N64 and Playstation owners, with the exception of a poorer family who ‘only owned a Mega Drive’ (probably because they had about eight kids) that led to my only childhood encounter with Sonic the Hedgehog. We didn’t even have a console. It wasn’t that my younger brother and I didn’t want one, we were nuts for them. But we had our PC, and I was right into X-Wing VS TIE-Fighter at the time, and there was no way something that cool could be on a console, right? So my parents had agreed it wasn’t really necessary, even if we nagged them time to time.

So one day, my brother and I are playing with Hot Wheels cars in the dirt in front of our mailbox (like I said, tomboy) when my dad pulls up in the driveway home from work. ‘I’ve got a surprise for you’, he says, carrying a giant plastic bag. My brother drops his cars in excitement and proclaims ‘it’s a NINTENDO 64!’ We abandon the dirt mound and run inside to the living room. Only it’s not a Nintendo 64. It’s a Playstation. More specifically, it’s the $199 bundle with Gran Turismo and the DualShock controller. My brother immediately chucks a tantrum, kicking and screaming about how he wanted a N64. But I couldn’t care less, we’d won our parents over and could finally feel like we belonged with the local kids.

It turned out that I was awful at Gran Turismo. It took me several months to even pass the first test on the basic license – the one where you accelerate for 1 km and stop in a designated box. But as a result, I’ll never forget the intro to Ash’s ‘Lose Control’, that soundtrack was way ahead of its time. What actually drew me into the Playstation was the Demo 1 disc (sampler 9, if my memory serves me correctly). You’d know this one, it had the T-Rex and Manta Ray interactive tech demos. I spent countless hours alone on the T-Rex demo, zooming in and out on details trying to work out how something so complicated could be rendered in 3D. I was pretty easily impressed, but what nine year old wasn’t at the time? Of course, the games on this demo disc were the real draw card, and led me to some of my lifelong favourites. One particular demo had me from the get go. That game was Abe’s Oddysee. Continue reading

Everything I Learned, I Learned From Gaming PART ONE: Barbie Fashion Designer (1996) ・・・ Glamorous Gateways!

When I was seven, there was nothing more important to me than the following:

  • Fashion Plates
  • Drawing
  • Tornadoes
  • Barbie

Like millions of other little girls drawn in by glittery pink boxes and impossible perms, I was a slave to Barbie. I wanted everything. I had the Atlanta 1996 Gymnast Barbie, I had her white Ferrari – hell, I even had a Barbie branded playhouse that I got for my fifth birthday, where I had a Barbie themed birthday cake. One Halloween, I even went as a Barbie bride. It’s actually kind of creepy in retrospect. So when Christmas was rolling around in 1996, there was nothing I wanted more than Barbie Fashion Designer. This thing was flying off the shelves, though most PC sales charts published now seem to omit it from rankings. In its first three months alone, it sold 500 000 copies. This was in a market dominated by the rise of shooters such as Duke Nukem 3D and the newly released Diablo. It seems that people will scoff at this in hindsight, placing it somewhere among Imagine Babies in the pantheon of ‘lame games for girls’. There are very few girl targeted games that could still maintain anywhere near that now. Continue reading